![]() It’s hard to find a cliché that didn’t make the cut – and in many ways, good on Xatrix for doing their homework (if the credits are to be believed, they had some legitimate adventures getting reference materials in the real South). The primary new mechanic here is the way you manage your health. There are no health kits instead, you use alcohol and junk food to restore lost vitality. Your intoxication and hunger are shown by two meters. Every time you slug back a shot of “cheap ass whiskey” to recover 10 HP, your intoxication meter goes up. Drink into the red zone, and your movement starts strafing erratically as if you were stumbling drunk. Keep at it and your view will blur, you’ll vomit, and sporadically pass out – making you an easy target if there’s enemies about. Intoxication wears off slowly on its own, or can be lowered by eating food, which also restores health. As your gut meter fills from food, you’ll start farting uncontrollably. This allegedly alerts nearby enemies, but I was too busy shooting them to notice. If either meter is red, you can consume no more, leading to situations where you’ll have to sit and wait before you can heal yourself.
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